Baker`s Dozen: Bossa Nova Robot Creator Sarjoun Skaff

As part my Baker's Dozen series at RevolutionSF, I chatted with Bossa Nova Robotics chief developer Sarjoun Skaff about apes, penguins, cockroaches, Pittsburgh, and of course robots.
Why were an ape and a penguin chosen for the initial releases?
Both characters were chosen to highlight each product's most important feature. Prime-8 emphasizes power and speed, and the power of a gorilla was eminently fitting. In addition, just as gorillas have large arms, Prime-8's prominent arms are a showcase of Bossa Nova's biped running technology.
As for Penbo, she is unique in the way she creates an endearing connection with the user. Penguins have always captured the imagination of the public, and Penbo is no exception. The locomotion technology makes her waddle like a cute penguin, she is cheerfully animated and interactive and even communicates with her baby.
Why Rhex?
A research robot, RHex exhibits an extraordinary set of locomotion abilities, including walking, running, pronking, bounding, jumping, flipping, climbing stairs, and even swimming and diving. RHex's design was inspired from observing the way cockroaches were able to overcome varied terrain with ease. The lesson was that mechanical compliance was more important than sensor feedback, so RHex is equipped with carefully designed legs and requires little sensing to locomote.
But RHex also moves with grace, and has been confined to the laboratory for too many years. It is this life-like motion that we seek to capture in our robots, and we aim to get the technology out of the lab and share it with as many people as possible. This means reducing the cost of the technology, designing compelling products around it, and mastering mass-distribution channels. Prime-8 is the first product that is powered by this technology, and as with RHex, he rotates his arms to move fast, does not need sensing to move, and can run over multiple surfaces.
Most creative types have some unusual idiosyncrasies when creating.(For example, I can't write with my shoes on.) Does this hold true for robot designers? What is your typical day like?
Not sure that we have had the luxury of idiosyncrasies. Until recently, there were only three of us and a handful of contractors, and we had to build both products by ourselves, so our days were full and intense. We needed to learn and execute every single aspect of product and business development, including fund raising, IP protection, product definition, design, technology development, programming, testing, problem solving, safety, certification, production in China, packaging, user manual, sales, distribution, toy fairs, etc. Juggling all this has forced us to create on the go.
This said, we have most fun when we brainstorm in groups. Our best ideas came from these sessions, and we have them as frequently as possible.
What do you think of the contemporary portrayal of robots in movies and books?
I think they are great at stimulating the public's imagination. It certainly helped create my fascination childhood with robots. The caveat is that robots are portrayed as advanced automatons with capabilities far beyond today's technology. This has raised the public's expectations of robots to unattainable heights, and this has probably slowed down the adoption of robots.
Fortunately, more and more robots are being built for the consumer market, some for entertainment and other to solve practical problems, so people are increasingly becoming familiar with real-world robots. This helps re-calibrate expectations and people learn that robots have limitations but can still be incredibly exciting.
Check it all out at RevolutionSF.
Labels: interview, RevolutionSF








